![]() ![]() Overall the gameplay holds up today, I had a lot of fun with it, and best experienced in RTX. there are two expansion packs but does not look like they are RTX supported even after this time. Considered a seminal step forward in the realm of first-person shooters when it was first released in 1997, Quake II was a major step up over its predecessor, captivating audiences with its. The story was very light, with some FMV for intro, breaking up levels and an ending that left it open for a continuation. Still not sure what the adrenaline pickup does and didn't see it in inventory either. ![]() There were probably a bit too many power-ups to manage with an inventory system but helpful to get through the game in boss encounters or certain ambush areas if you hold on to them. computers) had much better textures enemies seemed to have only a slight improvement over the murky looking originals. I tried the original graphics mode, and the RTX did a really good job on improving the graphics that RTX is the way I wanted to continue to play. If only you could just have thrown a flare and grenades like you can today. Very dark overall and the pistol (which its bullets light up the area) was my go to light source over the flare gun. Bit weird hearing enemies groaning or running behind walls (or perhaps floors), but suitably atmospheric non the less. The audio from ambient effects to weapon effects are great and hold up today. Rather than just hit scan from center of player looks like it comes straight from the gun itself, so off to the right a bit which made it harder to hit things than it should have done. Some weapons felt under powered, like the rail gun but makes up that it can shoot through multiple enemies (if you can get them to line up). The player movement is very smooth and gives you good enough speed to dodge and snake around enemies which are not 100% accurate in their shots and some with very slow firing pistols. It was an absolute blast to play and more fun than many other recent FPS games I've played in the last decade. I picked up Quake 2 earlier this month after giving the RTX demo a try. ![]() The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. Global lighting effects like realistic reflections, refraction, shadows, and global illumination create a whole new Quake II experience. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. The documents also confirm that the Quake II remaster will be released for the same platforms as the Quake I remaster: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series SX, and Nintendo Switch. Licensed under the terms of the GPLv2.A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. It is one of the most played games out there now, and the reason behind its success is the gameplay. Q2Pro : Copyright © 2003-2011 Andrey Nazarov. Q2XP Mod Pack : Used with permission from Arthur Galaktionov. Roughness and specular channels were adjusted in texture maps to work with the Quake II RTX engine. Subject to Creative Commons license version 1.0. The game features improved graphics, lighting, shadows, reflections and visual effects, providing a more immersive experience for players. Copyright © 2019 D Scott Boyce All Rights Reserved. Quake2MaX "A Modscape Production" : Textures from Quake2Max used in Quake2XP. Q2VKPT : Copyright © 2018 Christoph Schied. Quake II : Copyright (C) 1997-2001 Id Software, Inc. Such licenses and notices are provided for informational purposes only. This product is based on or incorporates materials from the sources listed below (third party IP). Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. QUAKE, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. © 1997 id Software LLC, a ZeniMax Media company. For news on more graphically-advanced, ray-traced games, demos and experiences, stay tuned to. We hope you enjoy our first foray into remastering classic games with today’s cutting-edge visual effects. And if you want to get a GeForce RTX GPU so you can experience Quake II RTX and upcoming ray-traced games at fast framerates, head here. If you want to learn more about the tech and advanced features of Quake II RTX, read our Advanced Users Guide. If you need help, check out our User Guide and head to our forum. ![]()
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